Augmented Reality Simulation and Wind (Flow) Interaction Platform Development Project, which the Asst. Prof. Şenol Pişkin as the Head of Mechanical Engineering Department of Istinye University Faculty of Engineering and Natural Sciences is the executive and researcher of, has been accepted as part of TÜBİTAK 3501 call.
Today, virtual/augmented/extended reality technologies are becoming widespread and finding different usage areas. Apart from the game market, they are starting to take place as useful tools in many fields such as education, health, and defense (such as simulators, 3D educational interactive animations). The accepted project aims to transfer virtual interactions such as touch and flow, which will be created through physics engines, to real-life with innovative methods. In this way, virtual/augmented reality environments, which are limited to visual/auditory senses, can be expanded to include more different senses. The project also aims to develop computational simulation, haptic interaction, and wearable devices integrated with virtual/augmented/extended reality technologies. The experiences to be created in this way will be of great benefit, especially by applying them as a therapy to patients who cannot leave the house, or who are limited, such as physically handicapped, bedridden, and mentally handicapped. Likewise, it can be used to increase realism in lectures or simulator (such as aircraft, ship, submarine) training. Apart from these, it will be able to find a very good place for itself in the defense industry and game market. In particular, the size of the game market increases the widespread effect of the application both economically and in terms of the number of people that can be reached.